![]() ![]() I hope the information in this guide will be helpful for as long as it can, and I hope that Unknown Worlds ends up making a fantastic game. Perhaps when it fully releases, I'll get back into it. I'm tired of Subnautica, at least for now. I could update this guide with more info every time an update comes out, but the fact is, I simply don't want to. I was done with it.Īnd that's where I am now. I realized how small it really was, and the flaws began to shine through. It was amazing.Īfter a little while, however, I realized I had done everything I could do in the game. I spent an enormous amount time studying it and interacting with its community, more time than I even spent playing it myself. New content is added every week, and as the game draws nearer and nearer to completion, this guide will become more and more obsolete.Ī while ago, when this guide was created, I was madly in love with Subnautica. I'm also not mentioning some of the rare, hard-to-reach biomes that show up late in the game.The information contained within this guide is outdated. ![]() This list isn't exhaustive-there are two major mushroom forests, for example, in different and unconnected parts of the world. There are a lot of distinct biomes in Subnautica, and some crafting recipes will force you to track down a specific biome with some rare creature or mineral. If you find a wreck with a broken door panel but you left your repair tool back at base, those distances will work like coordinates to help you find your way back. When you want to make a note of a spot, get a distance reading from each of the beacons, e.g., 900 meters away from #1, 640 meters away from #2, 1,000 meters away from #3. Once you've got all three placed and labeled, you can bring up your tablet and toggle a HUD display to show icons and distances. ![]() The key with beacon triangulation is to spread 'em out as much as you can. This may take you over some deep and dangerous waters, but as long as you stay on the surface, you probably won't die. After you scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will let your fabricator whip one up.įor the best coverage, swim (or drive) out to the edges of the map and drop all three beacons. ![]() To get a known fixed point to measure from, you need beacons, floating radio transmitters that stay stable in water. Triangulation can be used for making maps in all sorts of ways, but the method we're going to use here is position resection: using three fixed, known points to determine your unknown location. That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Personally, I find pulling down a console menu a serious buzz-kill. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. You can find coordinates by pressing F1 to bring down a console menu. Here's the first way: Everything in Subnautica has in-game coordinates. You can use whichever one you want, I'm not your dad. One of them is cool and fun and the other is dumb and boring. To actually note locations, you need a coordinate system, and you have two options: console coordinates or homebrewed beacon triangulation. If you want to keep track, make like it's a '90s-era adventure game and break out a notepad. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. Since there's no in-game Subnautica map, you're going to need to take some notes yourself. Check out the best Amazon Prime Day gaming deals. ![]()
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